Store Functionality Enhancement - ON/OFF for Wanted part of the store.
CrazySpy
I am writing to suggest an improvement to the store functionality that would enhance the player experience.
Currently, the store has a turn on/off feature that enables or disables the entire store. Additionally, players have three options to stop buying wanted items: setting the limit to zero for all wanted items, deleting all wanted items and adding them back later, setting prices to an extremely high value or have a separate store only with BUYING ORDERS. While these options are useful, I believe the functionality could be further refined by introducing a separate on/off switch specifically for the "WANTED" section of the store. This adjustment would allow players to temporarily stop buying items to build up credits for investing in projects, without having to disable the entire store or use less efficient methods.
The key reasons for this suggestion are:
Financial Management: Players can accumulate credits needed for large projects without the risk of other players selling all the wanted items and depleting funds.
Strategic Planning: Allows for better financial planning and resource management, making the gameplay experience more dynamic and engaging.
Efficiency: Eliminates the need for players to set limits to zero, delete wanted items, or set exorbitant prices, thereby saving time and effort.
Flexibility: Provides players with more control over their store operations, enabling them to balance buying and selling activities more effectively.
I believe this change would greatly enhance the strategic depth and enjoyment of the game. Thank you for considering this suggestion, and I look forward to seeing how ECO continues to evolve.