Contract
Erwan G
repeat a contract
> possibility of repeating a contract every day or several times a day or maturity 100%, with or without the same player
Contract display
> When you accept a contract, a display screen appears on the screen to show where you are in the contract, instead of returning to the savings viewer.
> highlight (as with the hunting talent) the chest (when the player has a lot of chests, it's hard to find them) and the objective to be reached, for easier visibility
Collect or Place items
> Possibility of setting unit prices for items and paying the total instead of directly setting a price.
- item price
- effort price
etc...
Possibility of upgrading the contract
> If there has been an error on the currency or other, you can modify the contract and the other player can accept or modify the modification instead of creating another contract.
"Bug"
>in harvesting, if a plant to be harvested is in the sequoia's roots, it can't be taken (plants would have to be prevented from growing a square around the trunk of a sequoia)