Painting raises room tier
D
Dennis Scholz
Merged in a post:
Have paint upgrade the tier of the block it is placed on.
Z
Zitchas
I like adobe. I like how it looks, I like how versatile it is. I like the real-world-modern-day developments of adobe-related tech that makes it actually very suitable for high-performance construction, as well as being a very ecologically appropriate building material.
Now, I get that there's a complex economic/dependency system at play with the tiering of the various building materials, and I don't want to disturb that, but I would like to enable a way to keep Adobe visually. As such, I have two ideas:
- "Reinforced Adobe". Basically, applying a coat of clay mortar with appropriate fibrous material to the surface in order to reinforce it. This largely does not change the surface appearance aside from smoothing it a bit, and in-game could simply not affect it at all. Mechanically, however, it would change the block it is applied to up a tier, so the resulting Reinforced Adobe would be tier 2 instead of tier 1. If the recipe for the reinforcing substance was in the Masonry tree alongside mortared stone, then it even wouldn't really affect the economic structure from a profession/skill perspective.
- "Painted Adobe". Basically, have applying a coat of paint to Adobe as it is done currently in-game have the mechanical effect of increasing the tier of the block by 1. Given the comparatively high-tier requirements of painting, this should enable painting to provide a bit more value by being an upgrade mechanism for adobe, which could be a bit of a nice value-add for that profession.
J
John Krajewski
this is a really good idea... lets do it!
Aki Ito
I think it should be add 0.2 tier to blocks flat so a fully painted X.8 room will benefit from lavish if fully painted, which lets people use some of the previous tiered blocks to accent parts of their structure without using higher tiers to offset.